working game?

This commit is contained in:
Jake Pullen
2024-06-08 09:26:44 +01:00
parent 493c38892b
commit 5bbda755af
6 changed files with 75 additions and 34 deletions
+32 -11
View File
@@ -1,7 +1,7 @@
from deck import deck
#from card import card
from player import player
from player import BotPlayer, HumanPlayer
from rules import Rule, RuleEngine
import time
@@ -11,13 +11,24 @@ d.shuffle()
#d.show()
d.first_card()
people = ['Jake','bot1','bot2','bot3','bot4','bot5']
player_count = int(input('How many players do you want to play with? '))
players = []
for i in range(player_count):
player_name = input(f'Enter the name of player {i+1}: ')
players.append(HumanPlayer(player_name))
bot_count = int(input('How many bots do you want to play against? '))
bots = []
for i in range(bot_count):
bots.append(f'bot{i+1}')
players = []
# In your main game loop
players = [HumanPlayer('Jake')] # Add other players
# Create player objects
for person in people:
game_player = player(person)
for person in bots:
game_player = BotPlayer(person)
players.append(game_player)
# Now you can use your player objects
@@ -38,24 +49,34 @@ round_counter = 0
for i in range(50):
round_counter += 1
print(f'round: {round_counter}')
for game_player in players: # loop through each player
#time.sleep(2)
has_played,given_command = game_player.play(d) # play a card
for game_player in players:
if isinstance(game_player, HumanPlayer):
has_played, given_command = game_player.play(d)
else:
has_played, given_command = game_player.play(d) # Bot player's turn
if has_played: # if the player has played a card
command = rule_engine.check_rule(d.discard_pile[-1], game_player.hand)
print(f'expected command: {command}')
time.sleep(1)
if given_command != command:
print(f'{game_player.name} made the wrong announcement\n')
print(f'{game_player.name} made the wrong announcement')
#need to put the card back in the hand
game_player.hand.append(d.discard_pile.pop())
game_player.draw(d)
if given_command == command:
print(f'{game_player.name} announced the correct rule\n')
print(f'Player {game_player.name} has {game_player.check_hand()} cards left\n')
print(f'{game_player.name} announced the correct rule')
print(f'{game_player.name} has {game_player.check_hand()} cards left\n')
time.sleep(1)
if game_player.check_hand() == 0: # if the player has no cards left
print(f'{game_player.name} has won')
print(f'rounds played: {round_counter}')
exit()
else:
game_player.draw(d) # if the player has not played a card, draw a card
print(f'{game_player.name} drew a card')
print(f'{game_player.name} has {game_player.check_hand()} cards left\n')
time.sleep(1)
if d.check_empty(): # if the deck is empty
d.shuffle()
d.first_card()