working game?
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@@ -4,5 +4,5 @@ class card:
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self.value = value
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def __str__(self):
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return f"{self.suit} of {self.value}"
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return f"{self.value} of {self.suit}"
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@@ -11,7 +11,7 @@ class deck:
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def build(self):
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for suit in ["Spades", "Hearts", "Diamonds", "Clubs"]:
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for value in range(1, 14):
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self.cards.append( card(value, suit) )
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self.cards.append( card(suit=suit, value=value) )
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def show(self):
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for card in self.cards:
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@@ -1,7 +1,7 @@
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from deck import deck
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#from card import card
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from player import player
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from player import BotPlayer, HumanPlayer
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from rules import Rule, RuleEngine
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import time
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@@ -11,13 +11,24 @@ d.shuffle()
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#d.show()
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d.first_card()
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people = ['Jake','bot1','bot2','bot3','bot4','bot5']
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player_count = int(input('How many players do you want to play with? '))
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players = []
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for i in range(player_count):
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player_name = input(f'Enter the name of player {i+1}: ')
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players.append(HumanPlayer(player_name))
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bot_count = int(input('How many bots do you want to play against? '))
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bots = []
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for i in range(bot_count):
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bots.append(f'bot{i+1}')
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players = []
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# In your main game loop
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players = [HumanPlayer('Jake')] # Add other players
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# Create player objects
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for person in people:
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game_player = player(person)
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for person in bots:
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game_player = BotPlayer(person)
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players.append(game_player)
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# Now you can use your player objects
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@@ -38,24 +49,34 @@ round_counter = 0
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for i in range(50):
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round_counter += 1
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print(f'round: {round_counter}')
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for game_player in players: # loop through each player
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#time.sleep(2)
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has_played,given_command = game_player.play(d) # play a card
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for game_player in players:
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if isinstance(game_player, HumanPlayer):
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has_played, given_command = game_player.play(d)
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else:
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has_played, given_command = game_player.play(d) # Bot player's turn
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if has_played: # if the player has played a card
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command = rule_engine.check_rule(d.discard_pile[-1], game_player.hand)
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print(f'expected command: {command}')
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time.sleep(1)
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if given_command != command:
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print(f'{game_player.name} made the wrong announcement\n')
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print(f'{game_player.name} made the wrong announcement')
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#need to put the card back in the hand
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game_player.hand.append(d.discard_pile.pop())
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game_player.draw(d)
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if given_command == command:
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print(f'{game_player.name} announced the correct rule\n')
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print(f'Player {game_player.name} has {game_player.check_hand()} cards left\n')
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print(f'{game_player.name} announced the correct rule')
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print(f'{game_player.name} has {game_player.check_hand()} cards left\n')
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time.sleep(1)
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if game_player.check_hand() == 0: # if the player has no cards left
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print(f'{game_player.name} has won')
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print(f'rounds played: {round_counter}')
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exit()
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else:
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game_player.draw(d) # if the player has not played a card, draw a card
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print(f'{game_player.name} drew a card')
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print(f'{game_player.name} has {game_player.check_hand()} cards left\n')
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time.sleep(1)
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if d.check_empty(): # if the deck is empty
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d.shuffle()
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d.first_card()
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@@ -2,7 +2,7 @@ import json
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import random
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error_chance = 0.2
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error_chance = 0.3
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class player:
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def __init__(self, name):
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@@ -20,31 +20,36 @@ class player:
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def discard(self):
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return self.hand.pop()
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def command(self, suit, value, card_count):
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def check_hand(self):
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return len(self.hand)
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class BotPlayer(player):
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def __init__(self, name):
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super().__init__(name)
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def command(self, card):
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rules = json.load(open('rules.json'))
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commands = []
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#chance to return the wrong command
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if random.random() < error_chance:
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commands.append('wrong command')
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print(f'generating command for {len(self.hand)} cards, {suit} and {value}')
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#print(f'generating command for {len(self.hand)} cards, {card.suit} and {card.value}')
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for rule in rules:
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if 'suit' in rule and rule['suit'] == suit:
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if 'suit' in rule and rule['suit'] == card.suit:
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commands.append(rule['command'])
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if 'value' in rule and rule['value'] == value:
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if 'value' in rule and rule['value'] == card.value:
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commands.append(rule['command'])
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if 'card_count' in rule and rule['card_count'] == len(self.hand):
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commands.append(rule['command'])
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#print(f'Commands: {commands}')
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return ' and '.join(commands) if commands else None
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def play(self, deck):
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for card in self.hand:
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if card.suit == deck.discard_pile[-1].suit or card.value == deck.discard_pile[-1].value:
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player_card = self.hand.pop(self.hand.index(card))
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deck.discard_pile.append(player_card)
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print(f'{self.name} played {player_card}')
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commands = self.command(card.suit, card.value, len(self.hand))
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commands = self.command(player_card)
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if commands is not None:
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print(f'{self.name} announced: {commands}')
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return True, commands
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@@ -52,5 +57,20 @@ class player:
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print(f'{self.name} cannot play')
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return False, None
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def check_hand(self):
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return len(self.hand)
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class HumanPlayer(player):
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def __init__(self, name):
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super().__init__(name)
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def play(self, deck):
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print(f'Top Card: {deck.discard_pile[-1]}')
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print(f'Your hand:')
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for i, card in enumerate(self.hand):
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print(f'{i}: {card}')
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card_index = input('Enter the index of the card you want to play(or type N to pass your go): ')
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if card_index == 'N' or card_index == 'n':
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return False, None
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card = self.hand.pop(int(card_index))
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deck.discard_pile.append(card)
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command = input('Enter your command: ')
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return True, command
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+1
-1
@@ -1,6 +1,6 @@
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[
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{"suit": "Hearts", "command": "Nah"},
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{"suit": "Spades", "command":"of Spades "},
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{"suit": "Spades", "command":"Pass me the shovel"},
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{"value": 1, "command": "Klondike"},
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{"value": 7, "command": "Good Morning"},
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{"value": 8, "command": "bang"},
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@@ -31,5 +31,5 @@ class RuleEngine:
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(game_rule.value is not None and game_rule.value == card.value) or \
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(game_rule.card_count != 99 and game_rule.card_count == len(hand)):
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commands.append(game_rule.command)
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return ' and '.join(commands) if commands else None
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return ' and '.join(commands) if commands else ''
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