added dynamic rule checking
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@@ -42,7 +42,8 @@ class BotPlayer(player):
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if 'card_count' in rule and rule['card_count'] == len(self.hand):
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commands.append(rule['command'])
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#print(f'Commands: {commands}')
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return ' and '.join(commands) if commands else None
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return ' and '.join(commands) if commands else ''
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def play(self, deck):
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for card in self.hand:
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if card.suit == deck.discard_pile[-1].suit or card.value == deck.discard_pile[-1].value:
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@@ -50,8 +51,8 @@ class BotPlayer(player):
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deck.discard_pile.append(player_card)
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print(f'{self.name} played {player_card}')
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commands = self.command(player_card)
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if commands is not None:
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print(f'{self.name} announced: {commands}')
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#if commands is not None:
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#print(f'{self.name} announced: {commands}')
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return True, commands
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else:
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print(f'{self.name} cannot play')
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@@ -67,10 +68,10 @@ class HumanPlayer(player):
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print(f'Your hand:')
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for i, card in enumerate(self.hand):
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print(f'{i}: {card}')
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card_index = input('Enter the index of the card you want to play(or type N to pass your go): ')
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if card_index == 'N' or card_index == 'n':
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card_index = input('Enter the index of the card you want to play(or type N to pass your go): ').lower()
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if card_index == 'n':
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return False, None
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card = self.hand.pop(int(card_index))
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deck.discard_pile.append(card)
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command = input('Enter your command: ')
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return True, command
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command = input('Enter your command: ').lower()
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return True, command
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