from deck import deck #from card import card from player import BotPlayer, HumanPlayer from rules import Rule, RuleEngine import time d = deck() d.shuffle() #d.show() d.first_card() player_count = int(input('How many players do you want to play with? ')) players = [] for i in range(player_count): player_name = input(f'Enter the name of player {i+1}: ') players.append(HumanPlayer(player_name)) bot_count = int(input('How many bots do you want to play against? ')) bots = [] for i in range(bot_count): bots.append(f'bot{i+1}') players = [] # In your main game loop players = [HumanPlayer('Jake')] # Add other players # Create player objects for person in bots: game_player = BotPlayer(person) players.append(game_player) # Now you can use your player objects for game_player in players: print(f'dealing 3 cards to {game_player.name}') game_player.draw(d) game_player.draw(d) game_player.draw(d) # In your main game loop rule_engine = RuleEngine() # Load rules from JSON file rule_engine.load_rules_from_json('rules.json') round_counter = 0 #while True: # main game loop for i in range(50): round_counter += 1 print(f'round: {round_counter}') for game_player in players: if isinstance(game_player, HumanPlayer): has_played, given_command = game_player.play(d) else: has_played, given_command = game_player.play(d) # Bot player's turn if has_played: # if the player has played a card command = rule_engine.check_rule(d.discard_pile[-1], game_player.hand) print(f'expected command: {command}') time.sleep(1) if given_command != command: print(f'{game_player.name} made the wrong announcement') #need to put the card back in the hand game_player.hand.append(d.discard_pile.pop()) game_player.draw(d) if given_command == command: print(f'{game_player.name} announced the correct rule') print(f'{game_player.name} has {game_player.check_hand()} cards left\n') time.sleep(1) if game_player.check_hand() == 0: # if the player has no cards left print(f'{game_player.name} has won') print(f'rounds played: {round_counter}') exit() else: game_player.draw(d) # if the player has not played a card, draw a card print(f'{game_player.name} drew a card') print(f'{game_player.name} has {game_player.check_hand()} cards left\n') time.sleep(1) if d.check_empty(): # if the deck is empty d.shuffle() d.first_card() #game_player.draw(d) print(f'discard pile: {d.discard_pile[-1]}') print(f'cards in deck: {len(d.cards)}\n')