Files
mau/player.py
T
2024-06-08 08:15:48 +01:00

57 lines
1.9 KiB
Python

import json
import random
error_chance = 0.2
class player:
def __init__(self, name):
self.name = name
self.hand = []
def draw(self, deck):
self.hand.append(deck.cards.pop())
return self
def show_hand(self):
for card in self.hand:
print(card)
def discard(self):
return self.hand.pop()
def command(self, suit, value, card_count):
rules = json.load(open('rules.json'))
commands = []
#chance to return the wrong command
if random.random() < error_chance:
commands.append('wrong command')
print(f'generating command for {len(self.hand)} cards, {suit} and {value}')
for rule in rules:
if 'suit' in rule and rule['suit'] == suit:
commands.append(rule['command'])
if 'value' in rule and rule['value'] == value:
commands.append(rule['command'])
if 'card_count' in rule and rule['card_count'] == len(self.hand):
commands.append(rule['command'])
#print(f'Commands: {commands}')
return ' and '.join(commands) if commands else None
def play(self, deck):
for card in self.hand:
if card.suit == deck.discard_pile[-1].suit or card.value == deck.discard_pile[-1].value:
player_card = self.hand.pop(self.hand.index(card))
deck.discard_pile.append(player_card)
print(f'{self.name} played {player_card}')
commands = self.command(card.suit, card.value, len(self.hand))
if commands is not None:
print(f'{self.name} announced: {commands}')
return True, commands
else:
print(f'{self.name} cannot play')
return False, None
def check_hand(self):
return len(self.hand)