225 lines
5.8 KiB
Markdown
225 lines
5.8 KiB
Markdown
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<article class="day-desc"><h2>--- Day 24: Blizzard Basin ---</h2><p>With everything replanted for next year (and with elephants and monkeys to tend the grove), you and the Elves leave for the extraction point.</p>
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<p>Partway up the mountain that shields the grove is a flat, open area that serves as the extraction point. It's a bit of a climb, but nothing the expedition can't handle.</p>
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<p>At least, that would normally be true; now that the mountain is covered in snow, things have become more difficult than the Elves are used to.</p>
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<p>As the expedition reaches a valley that must be traversed to reach the extraction site, you find that strong, turbulent winds are pushing small <em>blizzards</em> of snow and sharp ice around the valley. It's a good thing everyone packed warm clothes! To make it across safely, you'll need to find a way to avoid them.</p>
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<p>Fortunately, it's easy to see all of this from the entrance to the valley, so you make a map of the valley and the blizzards (your puzzle input). For example:</p>
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<pre><code>#.#####
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#.....#
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#>....#
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#.....#
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#...v.#
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#.....#
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#####.#
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</code></pre>
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<p>The walls of the valley are drawn as <code>#</code>; everything else is ground. Clear ground - where there is currently no blizzard - is drawn as <code>.</code>. Otherwise, blizzards are drawn with an arrow indicating their direction of motion: up (<code>^</code>), down (<code>v</code>), left (<code><</code>), or right (<code>></code>).</p>
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<p>The above map includes two blizzards, one moving right (<code>></code>) and one moving down (<code>v</code>). In one minute, each blizzard moves one position in the direction it is pointing:</p>
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<pre><code>#.#####
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#.....#
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#.>...#
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#.....#
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#.....#
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#...v.#
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#####.#
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</code></pre>
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<p>Due to <span title="I think, anyway. Do I look like a theoretical blizzacist?">conservation of blizzard energy</span>, as a blizzard reaches the wall of the valley, a new blizzard forms on the opposite side of the valley moving in the same direction. After another minute, the bottom downward-moving blizzard has been replaced with a new downward-moving blizzard at the top of the valley instead:</p>
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<pre><code>#.#####
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#...v.#
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#..>..#
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#.....#
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#.....#
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#.....#
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#####.#
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</code></pre>
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<p>Because blizzards are made of tiny snowflakes, they pass right through each other. After another minute, both blizzards temporarily occupy the same position, marked <code>2</code>:</p>
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<pre><code>#.#####
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#.....#
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#...2.#
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#.....#
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#.....#
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#.....#
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#####.#
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</code></pre>
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<p>After another minute, the situation resolves itself, giving each blizzard back its personal space:</p>
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<pre><code>#.#####
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#.....#
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#....>#
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#...v.#
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#.....#
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#.....#
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#####.#
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</code></pre>
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<p>Finally, after yet another minute, the rightward-facing blizzard on the right is replaced with a new one on the left facing the same direction:</p>
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<pre><code>#.#####
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#.....#
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#>....#
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#.....#
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#...v.#
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#.....#
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#####.#
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</code></pre>
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<p>This process repeats at least as long as you are observing it, but probably forever.</p>
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<p>Here is a more complex example:</p>
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<pre><code>#.######
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#>>.<^<#
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#.<..<<#
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#>v.><>#
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#<^v^^>#
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######.#
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</code></pre>
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<p>Your expedition begins in the only non-wall position in the top row and needs to reach the only non-wall position in the bottom row. On each minute, you can <em>move</em> up, down, left, or right, or you can <em>wait</em> in place. You and the blizzards act <em>simultaneously</em>, and you cannot share a position with a blizzard.</p>
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<p>In the above example, the fastest way to reach your goal requires <code><em>18</em></code> steps. Drawing the position of the expedition as <code>E</code>, one way to achieve this is:</p>
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<pre><code>Initial state:
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#<em>E</em>######
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#>>.<^<#
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#.<..<<#
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#>v.><>#
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#<^v^^>#
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######.#
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Minute 1, move down:
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#.######
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#<em>E</em>>3.<.#
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#<..<<.#
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#>2.22.#
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#>v..^<#
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######.#
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Minute 2, move down:
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#.######
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#.2>2..#
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#<em>E</em>^22^<#
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#.>2.^>#
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#.>..<.#
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######.#
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Minute 3, wait:
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#.######
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#<^<22.#
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#<em>E</em>2<.2.#
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#><2>..#
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#..><..#
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######.#
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Minute 4, move up:
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#.######
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#<em>E</em><..22#
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#<<.<..#
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#<2.>>.#
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#.^22^.#
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######.#
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Minute 5, move right:
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#.######
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#2<em>E</em>v.<>#
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#<.<..<#
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#.^>^22#
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#.2..2.#
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######.#
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Minute 6, move right:
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#.######
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#>2<em>E</em><.<#
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#.2v^2<#
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#>..>2>#
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#<....>#
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######.#
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Minute 7, move down:
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#.######
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#.22^2.#
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#<v<em>E</em><2.#
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#>>v<>.#
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#>....<#
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######.#
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Minute 8, move left:
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#.######
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#.<>2^.#
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#.<em>E</em><<.<#
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#.22..>#
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#.2v^2.#
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######.#
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Minute 9, move up:
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#.######
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#<<em>E</em>2>>.#
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#.<<.<.#
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#>2>2^.#
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#.v><^.#
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######.#
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Minute 10, move right:
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#.######
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#.2<em>E</em>.>2#
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#<2v2^.#
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#<>.>2.#
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#..<>..#
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######.#
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Minute 11, wait:
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#.######
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#2^<em>E</em>^2>#
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#<v<.^<#
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#..2.>2#
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#.<..>.#
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######.#
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Minute 12, move down:
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#.######
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#>>.<^<#
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#.<<em>E</em>.<<#
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#>v.><>#
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#<^v^^>#
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######.#
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Minute 13, move down:
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#.######
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#.>3.<.#
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#<..<<.#
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#>2<em>E</em>22.#
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#>v..^<#
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######.#
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Minute 14, move right:
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#.######
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#.2>2..#
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#.^22^<#
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#.>2<em>E</em>^>#
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#.>..<.#
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######.#
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Minute 15, move right:
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#.######
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#<^<22.#
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#.2<.2.#
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#><2><em>E</em>.#
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#..><..#
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######.#
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Minute 16, move right:
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#.######
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#.<..22#
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#<<.<..#
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#<2.>><em>E</em>#
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#.^22^.#
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######.#
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Minute 17, move down:
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#.######
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#2.v.<>#
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#<.<..<#
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#.^>^22#
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#.2..2<em>E</em>#
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######.#
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Minute 18, move down:
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#.######
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#>2.<.<#
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#.2v^2<#
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#>..>2>#
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#<....>#
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######<em>E</em>#
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</code></pre>
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<p><em>What is the fewest number of minutes required to avoid the blizzards and reach the goal?</em></p>
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