55 lines
1.7 KiB
Python
55 lines
1.7 KiB
Python
import json
|
|
import random
|
|
from deck import deck
|
|
#from rules import Rule, RuleEngine
|
|
|
|
|
|
class player:
|
|
def __init__(self, name):
|
|
self.name = name
|
|
self.hand = []
|
|
|
|
def draw(self, deck):
|
|
self.hand.append(deck.cards.pop())
|
|
return self
|
|
|
|
def show_hand(self):
|
|
for card in self.hand:
|
|
print(card)
|
|
|
|
def discard(self):
|
|
return self.hand.pop()
|
|
|
|
def command(self, card_played):
|
|
rules = json.load(open('rules.json'))
|
|
for rule in rules:
|
|
if ('suit' in rule and rule['suit'] == card_played.suit) or ('value' in rule and rule['value'] == card_played.value):
|
|
# 10% chance to return the wrong command
|
|
if random.random() < 0.1:
|
|
return 'wrong command'
|
|
else:
|
|
return rule['command']
|
|
else:
|
|
if random.random() < 0.1:
|
|
return 'wrong command'
|
|
else:
|
|
return None
|
|
|
|
|
|
def play(self, deck):
|
|
for card in self.hand:
|
|
if card.suit == deck.discard_pile[-1].suit or card.value == deck.discard_pile[-1].value:
|
|
player_card = self.hand.pop(self.hand.index(card))
|
|
command = self.command(player_card)
|
|
deck.discard_pile.append(player_card)
|
|
print(f'{self.name} played {player_card}')
|
|
if command != None:
|
|
print(f'Command is {command}\n')
|
|
return True, command
|
|
else:
|
|
print(f'{self.name} cannot play')
|
|
return False, None
|
|
|
|
def check_hand(self):
|
|
return len(self.hand)
|
|
|