initial commit

This commit is contained in:
Jake Pullen
2024-05-12 20:23:34 +01:00
commit 5be036817b
6 changed files with 219 additions and 0 deletions
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class card:
def __init__(self, suit, value):
self.suit = suit
self.value = value
def __str__(self):
return f"{self.suit} of {self.value}"
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from card import card
import random
class deck:
def __init__(self):
self.cards = []
self.build()
self.discard_pile = []
def build(self):
for suit in ["Spades", "Hearts", "Diamonds", "Clubs"]:
for value in range(1, 14):
self.cards.append( card(value, suit) )
def show(self):
for card in self.cards:
print(card)
def shuffle(self):
if len(self.cards) > 0:
print('grabbing the remaining cards from the deck')
self.discard_pile.extend(self.cards)
print('shuffling the deck')
self.cards = self.discard_pile
random.shuffle(self.cards)
self.discard_pile = []
return self.cards
def check_empty(self):
if len(self.cards) == 0:
return True
else:
return False
def first_card(self):
# adds the top deck card to the top of the discard pile
self.discard_pile.append(self.cards.pop())
return self
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from deck import deck
#from card import card
from player import player
from rules import Rule, RuleEngine
import time
d = deck()
d.shuffle()
#d.show()
d.first_card()
people = ['Jake','bot1','bot2','bot3','bot4','bot5']
players = []
# Create player objects
for person in people:
game_player = player(person)
players.append(game_player)
# Now you can use your player objects
for game_player in players:
print(f'dealing 3 cards to {game_player.name}')
game_player.draw(d)
game_player.draw(d)
game_player.draw(d)
# In your main game loop
rule_engine = RuleEngine()
# Load rules from JSON file
rule_engine.load_rules_from_json('rules.json')
#exit()
# # After a card is played
# card = game_player.play(d)
# command = rule_engine.apply_rules(card)
# if command and player.command != command:
# game_player.pick_up_card()
#while True: # main game loop
for i in range(50):
for game_player in players: # loop through each player
time.sleep(2)
has_played,given_command = game_player.play(d) # play a card
if has_played: # if the player has played a card
command = rule_engine.check_rule(d.discard_pile[-1])
if given_command != command:
print(f'{game_player.name} announced the wrong rule\n')
game_player.draw(d)
if given_command == command:
print(f'{game_player.name} announced the correct rule\n')
print(f'Player {game_player.name} has {game_player.check_hand()} cards left\n')
if game_player.check_hand() == 0: # if the player has no cards left
print(f'{game_player.name} has won')
exit()
else:
game_player.draw(d) # if the player has not played a card, draw a card
print(f'{game_player.name} has {game_player.check_hand()} cards left\n')
if d.check_empty(): # if the deck is empty
d.shuffle()
d.first_card()
#game_player.draw(d)
print(f'discard pile: {d.discard_pile[-1]}')
print(f'cards in deck: {len(d.cards)}\n')
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import json
import random
from deck import deck
#from rules import Rule, RuleEngine
class player:
def __init__(self, name):
self.name = name
self.hand = []
def draw(self, deck):
self.hand.append(deck.cards.pop())
return self
def show_hand(self):
for card in self.hand:
print(card)
def discard(self):
return self.hand.pop()
def command(self, card_played):
rules = json.load(open('rules.json'))
for rule in rules:
if ('suit' in rule and rule['suit'] == card_played.suit) or ('value' in rule and rule['value'] == card_played.value):
# 10% chance to return the wrong command
if random.random() < 0.1:
return 'wrong command'
else:
return rule['command']
else:
if random.random() < 0.1:
return 'wrong command'
else:
return None
def play(self, deck):
for card in self.hand:
if card.suit == deck.discard_pile[-1].suit or card.value == deck.discard_pile[-1].value:
player_card = self.hand.pop(self.hand.index(card))
command = self.command(player_card)
deck.discard_pile.append(player_card)
print(f'{self.name} played {player_card}')
if command != None:
print(f'Command is {command}\n')
return True, command
else:
print(f'{self.name} cannot play')
return False, None
def check_hand(self):
return len(self.hand)
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[
{"suit": "Hearts", "command": "Nah"},
{"suit":"Spades", "command":"of Spades"},
{"value": 8, "command": "bang"},
{"value":11, "command": "punch"}
]
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import json
class Rule:
def __init__(self, suit=None, value=None, command=None):
self.suit = suit
self.value = value
self.command = command
self.count = 1
class RuleEngine:
def __init__(self):
self.rules = []
self.last_value = None
def add_rule(self, rule):
self.rules.append(rule)
def load_rules_from_json(self, json_file):
with open(json_file) as f:
rules_json = json.load(f)
for rule_json in rules_json:
self.add_rule(Rule(**rule_json))
print(f'Added rule: {rule_json}')
def apply_rules(self, card):
for rule in self.rules:
if rule.suit == card.suit or rule.value == card.value:
if self.last_value == card.value:
rule.count += 1
else:
rule.count = 1
self.last_value = card.value
return rule.command * rule.count
self.last_value = card.value
return None
def check_rule(self, card):
for rule in self.rules:
if rule.suit == card.suit or rule.value == card.value:
return rule.command
return None