Files
mau/main.py
T
2024-05-12 21:47:25 +01:00

67 lines
2.0 KiB
Python

from deck import deck
#from card import card
from player import player
from rules import Rule, RuleEngine
import time
d = deck()
d.shuffle()
#d.show()
d.first_card()
people = ['Jake','bot1','bot2','bot3','bot4','bot5']
players = []
# Create player objects
for person in people:
game_player = player(person)
players.append(game_player)
# Now you can use your player objects
for game_player in players:
print(f'dealing 3 cards to {game_player.name}')
game_player.draw(d)
game_player.draw(d)
game_player.draw(d)
# In your main game loop
rule_engine = RuleEngine()
# Load rules from JSON file
rule_engine.load_rules_from_json('rules.json')
round_counter = 0
#while True: # main game loop
for i in range(50):
round_counter += 1
print(f'round: {round_counter}')
for game_player in players: # loop through each player
#time.sleep(2)
has_played,given_command = game_player.play(d) # play a card
if has_played: # if the player has played a card
command = rule_engine.check_rule(d.discard_pile[-1], game_player.hand)
if given_command != command:
print(f'{game_player.name} made the wrong announcement\n')
game_player.draw(d)
if given_command == command:
print(f'{game_player.name} announced the correct rule\n')
print(f'Player {game_player.name} has {game_player.check_hand()} cards left\n')
if game_player.check_hand() == 0: # if the player has no cards left
print(f'{game_player.name} has won')
print(f'rounds played: {round_counter}')
exit()
else:
game_player.draw(d) # if the player has not played a card, draw a card
print(f'{game_player.name} has {game_player.check_hand()} cards left\n')
if d.check_empty(): # if the deck is empty
d.shuffle()
d.first_card()
#game_player.draw(d)
print(f'discard pile: {d.discard_pile[-1]}')
print(f'cards in deck: {len(d.cards)}\n')