adding and checking rules

This commit is contained in:
Jake Pullen
2024-05-12 21:47:25 +01:00
parent 5be036817b
commit 110fb4fc1b
4 changed files with 50 additions and 52 deletions
+7 -9
View File
@@ -32,28 +32,26 @@ rule_engine = RuleEngine()
# Load rules from JSON file
rule_engine.load_rules_from_json('rules.json')
#exit()
# # After a card is played
# card = game_player.play(d)
# command = rule_engine.apply_rules(card)
# if command and player.command != command:
# game_player.pick_up_card()
round_counter = 0
#while True: # main game loop
for i in range(50):
round_counter += 1
print(f'round: {round_counter}')
for game_player in players: # loop through each player
time.sleep(2)
#time.sleep(2)
has_played,given_command = game_player.play(d) # play a card
if has_played: # if the player has played a card
command = rule_engine.check_rule(d.discard_pile[-1])
command = rule_engine.check_rule(d.discard_pile[-1], game_player.hand)
if given_command != command:
print(f'{game_player.name} announced the wrong rule\n')
print(f'{game_player.name} made the wrong announcement\n')
game_player.draw(d)
if given_command == command:
print(f'{game_player.name} announced the correct rule\n')
print(f'Player {game_player.name} has {game_player.check_hand()} cards left\n')
if game_player.check_hand() == 0: # if the player has no cards left
print(f'{game_player.name} has won')
print(f'rounds played: {round_counter}')
exit()
else:
game_player.draw(d) # if the player has not played a card, draw a card
+21 -20
View File
@@ -1,9 +1,9 @@
import json
import random
from deck import deck
#from rules import Rule, RuleEngine
error_chance = 0.2
class player:
def __init__(self, name):
self.name = name
@@ -19,37 +19,38 @@ class player:
def discard(self):
return self.hand.pop()
def command(self, card_played):
def command(self, suit, value, card_count):
rules = json.load(open('rules.json'))
commands = []
#chance to return the wrong command
if random.random() < error_chance:
commands.append('wrong command')
print(f'generating command for {card_count} cards, {suit} and {value}')
for rule in rules:
if ('suit' in rule and rule['suit'] == card_played.suit) or ('value' in rule and rule['value'] == card_played.value):
# 10% chance to return the wrong command
if random.random() < 0.1:
return 'wrong command'
else:
return rule['command']
else:
if random.random() < 0.1:
return 'wrong command'
else:
return None
if 'suit' in rule and rule['suit'] == suit:
commands.append(rule['command'])
if 'value' in rule and rule['value'] == value:
commands.append(rule['command'])
if 'card_count' in rule and rule['card_count'] == len(self.hand):
commands.append(rule['command'])
#print(f'Commands: {commands}')
return ' and '.join(commands) if commands else None
def play(self, deck):
for card in self.hand:
if card.suit == deck.discard_pile[-1].suit or card.value == deck.discard_pile[-1].value:
player_card = self.hand.pop(self.hand.index(card))
command = self.command(player_card)
deck.discard_pile.append(player_card)
print(f'{self.name} played {player_card}')
if command != None:
print(f'Command is {command}\n')
return True, command
commands = self.command(card.suit, card.value, len(self.hand))
if commands is not None:
print(f'{self.name} announced: {commands}')
return True, commands
else:
print(f'{self.name} cannot play')
return False, None
def check_hand(self):
return len(self.hand)
+11 -5
View File
@@ -1,6 +1,12 @@
[
{"suit": "Hearts", "command": "Nah"},
{"suit":"Spades", "command":"of Spades"},
{"value": 8, "command": "bang"},
{"value":11, "command": "punch"}
]
{"suit": "Hearts", "command": "Nah "},
{"suit": "Spades", "command":"of Spades "},
{"value": 1, "command": "Klondike "},
{"value": 7, "command": "Good Morning "},
{"value": 8, "command": "bang "},
{"value": 11, "command": "punch "},
{"value": 13, "command": "god save the king "},
{"card_count": 2, "command": "swish "},
{"card_count": 1, "command": "flick "},
{"card_count": 0, "command": "mau "}
]
+11 -18
View File
@@ -1,16 +1,18 @@
import json
class Rule:
def __init__(self, suit=None, value=None, command=None):
def __init__(self, suit=None, value=None, command=None, card_count=99):
self.suit = suit
self.value = value
self.command = command
self.card_count = card_count
self.count = 1
class RuleEngine:
def __init__(self):
self.rules = []
self.last_value = None
self.card_count = 99
def add_rule(self, rule):
self.rules.append(rule)
@@ -21,22 +23,13 @@ class RuleEngine:
for rule_json in rules_json:
self.add_rule(Rule(**rule_json))
print(f'Added rule: {rule_json}')
def apply_rules(self, card):
for rule in self.rules:
if rule.suit == card.suit or rule.value == card.value:
if self.last_value == card.value:
rule.count += 1
else:
rule.count = 1
self.last_value = card.value
return rule.command * rule.count
self.last_value = card.value
return None
def check_rule(self, card):
for rule in self.rules:
if rule.suit == card.suit or rule.value == card.value:
return rule.command
return None
def check_rule(self, card, hand):
commands = []
for game_rule in self.rules:
if (game_rule.suit is not None and game_rule.suit == card.suit) or \
(game_rule.value is not None and game_rule.value == card.value) or \
(game_rule.card_count != 99 and game_rule.card_count == len(hand)):
commands.append(game_rule.command)
return ' and '.join(commands) if commands else None