adding and checking rules
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@@ -32,28 +32,26 @@ rule_engine = RuleEngine()
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# Load rules from JSON file
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rule_engine.load_rules_from_json('rules.json')
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#exit()
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# # After a card is played
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# card = game_player.play(d)
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# command = rule_engine.apply_rules(card)
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# if command and player.command != command:
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# game_player.pick_up_card()
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round_counter = 0
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#while True: # main game loop
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for i in range(50):
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round_counter += 1
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print(f'round: {round_counter}')
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for game_player in players: # loop through each player
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time.sleep(2)
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#time.sleep(2)
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has_played,given_command = game_player.play(d) # play a card
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if has_played: # if the player has played a card
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command = rule_engine.check_rule(d.discard_pile[-1])
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command = rule_engine.check_rule(d.discard_pile[-1], game_player.hand)
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if given_command != command:
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print(f'{game_player.name} announced the wrong rule\n')
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print(f'{game_player.name} made the wrong announcement\n')
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game_player.draw(d)
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if given_command == command:
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print(f'{game_player.name} announced the correct rule\n')
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print(f'Player {game_player.name} has {game_player.check_hand()} cards left\n')
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if game_player.check_hand() == 0: # if the player has no cards left
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print(f'{game_player.name} has won')
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print(f'rounds played: {round_counter}')
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exit()
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else:
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game_player.draw(d) # if the player has not played a card, draw a card
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