adding and checking rules
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@@ -1,9 +1,9 @@
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import json
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import random
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from deck import deck
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#from rules import Rule, RuleEngine
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error_chance = 0.2
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class player:
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def __init__(self, name):
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self.name = name
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@@ -19,37 +19,38 @@ class player:
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def discard(self):
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return self.hand.pop()
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def command(self, card_played):
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def command(self, suit, value, card_count):
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rules = json.load(open('rules.json'))
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commands = []
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#chance to return the wrong command
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if random.random() < error_chance:
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commands.append('wrong command')
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print(f'generating command for {card_count} cards, {suit} and {value}')
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for rule in rules:
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if ('suit' in rule and rule['suit'] == card_played.suit) or ('value' in rule and rule['value'] == card_played.value):
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# 10% chance to return the wrong command
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if random.random() < 0.1:
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return 'wrong command'
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else:
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return rule['command']
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else:
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if random.random() < 0.1:
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return 'wrong command'
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else:
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return None
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if 'suit' in rule and rule['suit'] == suit:
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commands.append(rule['command'])
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if 'value' in rule and rule['value'] == value:
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commands.append(rule['command'])
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if 'card_count' in rule and rule['card_count'] == len(self.hand):
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commands.append(rule['command'])
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#print(f'Commands: {commands}')
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return ' and '.join(commands) if commands else None
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def play(self, deck):
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for card in self.hand:
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if card.suit == deck.discard_pile[-1].suit or card.value == deck.discard_pile[-1].value:
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player_card = self.hand.pop(self.hand.index(card))
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command = self.command(player_card)
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deck.discard_pile.append(player_card)
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print(f'{self.name} played {player_card}')
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if command != None:
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print(f'Command is {command}\n')
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return True, command
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commands = self.command(card.suit, card.value, len(self.hand))
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if commands is not None:
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print(f'{self.name} announced: {commands}')
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return True, commands
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else:
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print(f'{self.name} cannot play')
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return False, None
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def check_hand(self):
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return len(self.hand)
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